Keeping Sprites active until changed.

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
lenster
Posts: 6
Joined: Sat Aug 19, 2023 7:58 am

Keeping Sprites active until changed.

Post by lenster »

Hey,

I don't have a sprite for my player character and instead would just like to keep showing the sprite of the previous speaker.

What's happening right now is that the previous speaker sprite disappears whilst the player talks and then reappears when the speaker speaks again, this is quite jarring. I'd love to just keep the sprite active as long as another character without sprite talks, is that possible?

Thanks!
User avatar
Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Keeping Sprites active until changed.

Post by Tony Li »

Hi,

If this happens when the player response menu appears, unassign the Standard UI Menu Panel component's PC Image.

If this happens when the player shows a subtitle, use a different subtitle panel for the player. Set the NPC subtitle panel's Standard UI Subtitle Panel component > Visibility dropdown to Always Once Shown or Always From Start.
lenster
Posts: 6
Joined: Sat Aug 19, 2023 7:58 am

Re: Keeping Sprites active until changed.

Post by lenster »

Thank you so much, that worked!
User avatar
Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Keeping Sprites active until changed.

Post by Tony Li »

Glad to help!
Post Reply