Concurrent conversations and override display settings

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Error412
Posts: 23
Joined: Sat Feb 05, 2022 4:52 am

Concurrent conversations and override display settings

Post by Error412 »

Hi Tony, I encountered an issue and I'm not sure if it's a bug or if I'm doing something wrong.

There are 3 actors (Player, Actor A, Actor B). Actor A and B each have an "override dialogue UI" component redirecting the conversation to a separate UI.
Conversation A has "override display settings", with custom sequences (just a simple delay both for default and player).

Now the "issue" is that if while conversation A is going when conversation B starts then the "override display settings" for conversation A get canceled (in this case the delay time is not there anymore).
I'm not sure why one conversation affects the other in this way since they each have their own UI, the only thing they have in common is that in both the "actor" is the Player.

Thank you!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Concurrent conversations and override display settings

Post by Tony Li »

Hi,

I'll check this and get back to you. It may be some cross-talk between the display settings used for the concurrent conversations.

An easy workaround in the meantime is to not use Override Display Settings. Instead, inspect the conversation in the Dialogue Editor. Select Menu > Conversation Properties. Then in the inspector tick Override Display Settings > Camera & Cutscene Settings and set the Default Sequence(s) for the conversation there.
Error412
Posts: 23
Joined: Sat Feb 05, 2022 4:52 am

Re: Concurrent conversations and override display settings

Post by Error412 »

Hi Tony, sorry what I meant when I said that I was using "override display settings" it's exactly the procedure you described, through the inspector. So that can't be a workaround unfortunately.
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Concurrent conversations and override display settings

Post by Tony Li »

That was a bug. This patch should fix it:

DS_ConcurrentPatch_2023-10-06.unitypackage

I tested it using this scene:

DS_ConcurrentTest_2023-10-06.unitypackage

The fix will also be in version 2.2.41.
Error412
Posts: 23
Joined: Sat Feb 05, 2022 4:52 am

Re: Concurrent conversations and override display settings

Post by Error412 »

Thanks Tony, always helpful. Have a good day!
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Tony Li
Posts: 21679
Joined: Thu Jul 18, 2013 1:27 pm

Re: Concurrent conversations and override display settings

Post by Tony Li »

Glad to help! Have a good day!
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