Keeping voice over lines entrytags consistent between Articy (v2) imports?

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LostTrainDude
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Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by LostTrainDude »

[Unity 2021.3.30f1 - DS v2.2.39]

Hi Tony!

We are using Articy (v2) for our game and we started working on putting voice over into the game and we're using the ActorName_ConversationID_EntryID entrytag format to try and keep consistency over the lots of edits we make to the Articy project.

Still, most times I import a new XML in DS, also overwriting the previous DialogueDatabase, then export the Voiceover Script as a CSV, I notice that ConversationIDs and\or EntryIDs are rarely consistent, resulting in "missing" voiceover while playing the game.

This happens also to dialogue lines and conversations I didn't even modify between different edits to the Articy project.

My guess is that this is much more related to how Articy exports the XML, rather than how DS imports it, but I'm wondering whether I am oblivious about a very easy solution to this issue or should I create my own solution to check and rename the AudioClips accordingly after each import.

I tried changing the entrytag format but I couldn't find one that would work as I intended (also, using the "Voice Over File" entrytag, my CSV ends up full of "invalid_entrytag"s).

I hope this makes sense!

Thank you as always, in the meantime!
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Tony Li
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by Tony Li »

Hi,

Articy (all versions) will not keep consistent dialogue entry IDs. Instead, set the Entrytag Format to VoiceOverFile, and use articy's Voice Over Plugin. This is what's used in games like Disco Elysium and pretty much every other game that uses articy and the Dialogue System.

Alternatively, if you can't do that for some reason, you can set Entrytag Format to Custom and use the "Articy Id" field. This field, like VoiceOverFile, is also guaranteed to be unique and stable, and you don't have to use the Voice Over Plugin. However, unlike VoiceOverFile, it's not very human-readable. If you use Articy Id, you'll need to assign a method to DialogueDatabase.getCustomEntrytagFormat(Conversation, DialogueEntry) that returns the DialogueEntry's "Articy Id" field.
LostTrainDude
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Joined: Wed Mar 21, 2018 2:14 pm

Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by LostTrainDude »

Thanks Tony!

I did look at the Voice Over Plugin but I believe it only works in Articy 3+. Also, for what it's worth, the Articy "legacy" help documentation does not include the word "plugin" anywhere, while the one for the current version does.

I have installed it, and my Steam version doesn't seem to recognize it (it's not included in the DLLs shown in the About\Info popup you can see hitting by F1). I couldn't find it in the software folders anywhere so I ran a search and found it under:
AppData\Roaming\Articy Software\Articy\3.x\Plugins\Local\Articy.VoiceOverHelper
So, yeah, I guess I will have to use the other solution 😬

EDIT: I tried also manually copying the plugin folder along the other DLLs in my Articy installation folder. Although the DLLs are now appearing in the About\Info window, I can't access any menu related to that plugin or to any plugins in general.
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Tony Li
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by Tony Li »

I couldn't remember whether they introduced the Voice Over Plugin in v2 or v3.

In lieu of VoiceOverFile, you can set Entrytag Format to Custom and use "Articy Id" or "Technical Name". Technical Name might be more human-readable. You can also use this for localization, such as:

localizeWithArticyId.png
localizeWithArticyId.png (46.1 KiB) Viewed 1368 times
LostTrainDude
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by LostTrainDude »

Thank you, Tony!

It should be ok for us to stick with the non-human-readable Articy Id :)
Thanks also for the heads up about the localization aspect of it!
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Tony Li
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by Tony Li »

Glad to help!
LostTrainDude
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by LostTrainDude »

Hi Tony!

Sorry for resurrecting my own post, but we encountered another issue.
We found out that the Dialogue Fragments that have pipes "|" in it all share the same Articy Id.

It makes sort of sense, but at the same time it's kind of a problem because we now have duplicate IDs in the VoiceOver script exported file.
Did you implement a solution already for this or do I have to split them manually back in Articy?

(Also, but this is just a curiosity at this point, do you know if Articy 3 VoiceOverPlugin would have prevented this?)

Thanks a lot!
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Tony Li
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by Tony Li »

I'm not sure if the Articy 3 VoiceOverPlugin would have prevented this; I'll need to take a closer look. In the next update (and in a patch as soon as I can make and test it), I can add an option that adds "-1", "-2", etc., to the Articy Ids of fragments that are split by pipes. Would that work for your needs?
LostTrainDude
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by LostTrainDude »

I *think* that it would! But I suppose only trying it out will tell!

Still, thanks a lot!
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Tony Li
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Re: Keeping voice over lines entrytags consistent between Articy (v2) imports?

Post by Tony Li »

Hi,

This patch will add "-1", "-2", etc., to the new entries created when splitting on pipes:

DS_ArticySplitPipesPatch_2023-10-30.unitypackage
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