Dialogue System 2.2.39 & Addon 1.0.5 for OpenAI Released

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.39 & Addon 1.0.5 for OpenAI Released

Post by Tony Li »

Dialogue System version 2.2.39 and the Dialogue System Addon 1.0.5 for OpenAI are now both available on the Asset Store.

Dialogue System Release Notes:
Core:
  • CHANGED: Base Dialogue Manager prefab's Input Settings > Cancel Subtitle/Conversation Input is no longer mapped to Esc.
  • Changed: DialogueSystemSaver now stops all conversations when loading saved game.
  • Improved: SMSDialogueUI now has SaveConversation() and ResumeConversation() methods.
  • Improved: StandardUIQuestTracker now ignores PlayerPrefs Toggle Key if blank.
  • Improved: ConversationControl methods are now virtual.
  • Fixed: Issue with Dialogue Manager's Warm Up Conversation Controller options hiding dialogue UI even if UI is configured to always stay visible.
  • Fixed: Subtitle panel Clear Text On Conversation Start checkbox.
Third Party Support:
  • Adventure Creator: RememberDialogueSystem now hooks into AC EventManager.OnRestartGame to reset DS save data.
  • Arcweave: Now imports < em > tags as rich text italics tags.
  • LipSync Pro: LipSync() sequencer command now automatically unloads lipsync data when done if using Addressables.
  • RPG Builder: When player is involved in conversation, Variable["Actor"] is now set to player character's name. Added Disable All RPG Builder Input In %Player Conversations checkbox to bridge.
  • SALSA: Added TextSync() sequencer command.

Addon for OpenAI Release Notes:
  • Context now supports Actor Knowledge & Goals fields in addition to Description.
  • Can now incorporate Location Descriptions in context.
  • RuntimeAIConversation.StartFreeformTextInputConversation() now sends OnConversationStart message.
  • DialogueSmith uses new UnityWebRequest.PostWwwForm() in Unity 2022+.[/list[



    Also available, a new tutorial:

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