Trying to use the Standard VN template and having questions
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Trying to use the Standard VN template and having questions
Hi tony
Uhhh what about the other issue regarding the canvas not showing up when called? Its right before when i asked about sort order
Uhhh what about the other issue regarding the canvas not showing up when called? Its right before when i asked about sort order
Re: Trying to use the Standard VN template and having questions
Can you post a screenshot of the hierarchy showing the names of the children under your CGs GameObject?
Is one of those children named "CGRuby"?
When the dialogue entry node with the SetActive(CGRuby,true) command plays, are there any errors or warnings in the Console window?
Is one of those children named "CGRuby"?
When the dialogue entry node with the SetActive(CGRuby,true) command plays, are there any errors or warnings in the Console window?
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Trying to use the Standard VN template and having questions
I pretty much followed things down to how you showed. Cgruby is a child to the canvas but it doesnt show up. No errors. Is it supposed to be on the camera or sized to the canvas?
Re: Trying to use the Standard VN template and having questions
Try activating it at design time (i.e., not in play mode). Is it visible in the Game window?
Can you post a screenshot of the hierarchy showing the names of the children under your CGs GameObject? Maybe the spelling or capitalization is slightly different than what you're using in the SetActive() command.
Can you post a screenshot of the hierarchy showing the names of the children under your CGs GameObject? Maybe the spelling or capitalization is slightly different than what you're using in the SetActive() command.
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Trying to use the Standard VN template and having questions
It isn't visible, but it's visible where the canvas with the text UI is. Isn't it supposed to be visible where the canvas is?
Re: Trying to use the Standard VN template and having questions
Its visibility and position will probably depend on its Rect Transform and the Rect Transform of its parent. Can you post a screenshot?
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Trying to use the Standard VN template and having questions
Hi tony, I was able to get this part fixed up. I gotta go back to the panels. I'm trying to push a character sprite into the "left panel" which is the 1 slot as far as I can tell, but no matter what I do, it doesn't work. He still stays where he is.
Re: Trying to use the Standard VN template and having questions
Hi,
"SetPanel(Bill Cipher, 1)" should show Bill Cipher's pic #3 in subtitle panel 1 the next time Bill Cipher has a line of dialogue to speak. Are there any errors or warnings in the Console window? Is the next line maybe not assigned to Bill Cipher?
"SetPanel(Bill Cipher, 1)" should show Bill Cipher's pic #3 in subtitle panel 1 the next time Bill Cipher has a line of dialogue to speak. Are there any errors or warnings in the Console window? Is the next line maybe not assigned to Bill Cipher?
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- Posts: 73
- Joined: Tue Jul 25, 2023 1:34 am
Re: Trying to use the Standard VN template and having questions
How do I have it to where he is set in subtitle panel 1 without needing him to speak?
Re: Trying to use the Standard VN template and having questions
Can you start him in panel 1? If so, add a Dialogue Actor to Bill Cipher's GameObject if he doesn't already have one. Set the Actor dropdown to Bill Cipher. Set Dialogue UI Settings > Subtitle Panel Number to Panel 1.