Hi,
That DropMeFiles link doesn't work for me, sorry.
SaveSystem.loadEnded is not invoking
Re: SaveSystem.loadEnded is not invoking
Ill try attach it here
[deleted]
[deleted]
Re: SaveSystem.loadEnded is not invoking
Hi,
(I deleted the code since it's copyrighted.)
I don't see any differences in SaveSystemEvents.cs.
You're using an old SaveSystem.cs script that's missing several improvements. Can you try the current version?
Version 2.2.38.2 is still pending release. It has one additional fix:
- Fixed: SaveSystem.loadEnded is now invoked even if loadStarted has no listeners.
If you need that fix, let me know.
(I deleted the code since it's copyrighted.)
I don't see any differences in SaveSystemEvents.cs.
You're using an old SaveSystem.cs script that's missing several improvements. Can you try the current version?
Version 2.2.38.2 is still pending release. It has one additional fix:
- Fixed: SaveSystem.loadEnded is now invoked even if loadStarted has no listeners.
If you need that fix, let me know.
Re: SaveSystem.loadEnded is not invoking
Hey! Thanks
Sorry, forgot about this
I have a big project and I don't even update the unity hub, haha, (had a negative experience after updating some assets/unity versions)
I'll try to figure out the current one. If I can get a fix or an idea how to fix it myself, I'll be very happy! Thanks Tony!
Sorry, forgot about this
I have a big project and I don't even update the unity hub, haha, (had a negative experience after updating some assets/unity versions)
I'll try to figure out the current one. If I can get a fix or an idea how to fix it myself, I'll be very happy! Thanks Tony!
Re: SaveSystem.loadEnded is not invoking
You can probably just import Plugins/Pixel Crushers/Common/Scripts/Save System/SaveSystem.cs. Here's the latest version (as of July 8, 2023):
PixelCrushers_SaveSystemPatch_2023-07-08.unitypackage
Back up your project first.
PixelCrushers_SaveSystemPatch_2023-07-08.unitypackage
Back up your project first.
Re: SaveSystem.loadEnded is not invoking
Unfortunately I get the error
Failed to find 'SceneValidationMode' namespace type or name (no using directive or assembly reference?)
But really, thanks a lot for all you do Tony!
Failed to find 'SceneValidationMode' namespace type or name (no using directive or assembly reference?)
But really, thanks a lot for all you do Tony!
Re: SaveSystem.loadEnded is not invoking
Silly me, im missed this message.- Fixed: SaveSystem.loadEnded is now invoked even if loadStarted has no listeners.
Actually, yeah, this was the problem. Now everything seems to be okay (at least loadEnden is invoking)
Thank you Tony, the best support in all of Assetstore devs!
If ill find something weird ill reply here.
In case somebody has same problem, you need to find public static void LoadFromSlot(int slotNumber) SaveSystem.cs method and delete if (loadStarted.GetInvocationList().Length > 1) check, and (as i understand) also delete else{ LoadFromSlotNow(slotNumber);}
Re: SaveSystem.loadEnded is not invoking
Or use the current version of the Dialogue System if you can.
Here's the SceneValidationMode script that goes with the SaveSystem unitypackage above:
DS_SceneValidationMode_2023-07-08.unitypackage
Here's the SceneValidationMode script that goes with the SaveSystem unitypackage above:
DS_SceneValidationMode_2023-07-08.unitypackage
Re: SaveSystem.loadEnded is not invoking
Thanks, you are the best!
I think ill try up to date next weekend, im too paranoid
I think ill try up to date next weekend, im too paranoid