Another conversation is already active. Not starting 'Conversation Name'

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 21681
Joined: Thu Jul 18, 2013 1:27 pm

Re: Another conversation is already active. Not starting 'Conversation Name'

Post by Tony Li »

Hi,

Please see the Interaction Tutorial. It shows how to set up interaction, how to prevent duplicate interaction when a conversation is already playing, and several more related topics.
Luseya
Posts: 24
Joined: Mon May 29, 2023 6:02 pm

Re: Another conversation is already active. Not starting 'Conversation Name'

Post by Luseya »

Okay that resolved the error! I had watched that video many times but did not realize I could use the Dialogue System Events to disable to the Proximity Selector for a case like this. Makes sense!

Would you mind pointing me to where I can find how to trigger the conversation only when the Player clicks on the NPC (as opposed to clicking anywhere on the screen)? Or is that something I would need to write a script for?

Thanks so much for your help!
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Tony Li
Posts: 21681
Joined: Thu Jul 18, 2013 1:27 pm

Re: Another conversation is already active. Not starting 'Conversation Name'

Post by Tony Li »

Hi,

Set the Selector's "Select At" dropdown to Mouse Position.
Luseya
Posts: 24
Joined: Mon May 29, 2023 6:02 pm

Re: Another conversation is already active. Not starting 'Conversation Name'

Post by Luseya »

Actually, the answer I'm looking for seems to be in this thread here: https://www.pixelcrushers.com/phpbb/vie ... 481#p36481

So I'll continue this discussion from there. But the original problem I had has been resolved, so thank you for that :)
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