I currently have conversations require a button to be pressed to continue, but for the section I'm at right now, I want the conversant to start displaying text faster and auto-continue to the next message after completing all the text in each message.
Is there a way to change text speed and stop requiring player input to continue for just these certain messages the NPC is saying?
Auto continue and increase text speed
Re: Auto continue and increase text speed
Hi,
To stop requiring continue button clicks for an entire conversation, inspect the conversation in the Dialogue Editor. Select Menu > Conversation Properties. Then tick Override Display Settings > Subtitle Settings, and set the Continue Button dropdown to Never.
To stop requiring continue button clicks and hide the continue button for a specific set of dialogue entries, use the SetContinueMode() sequencer command.
If it's okay to keep the continue button visible, you can use this sequencer command in the dialogue entries' Sequence fields:
To instantly display text, you can use RPG Maker-style codes. To change the typewriter speed, you'll need to do a little scripting. See the bottom part of: How To: Adjust Typewriter Speed
To stop requiring continue button clicks for an entire conversation, inspect the conversation in the Dialogue Editor. Select Menu > Conversation Properties. Then tick Override Display Settings > Subtitle Settings, and set the Continue Button dropdown to Never.
To stop requiring continue button clicks and hide the continue button for a specific set of dialogue entries, use the SetContinueMode() sequencer command.
If it's okay to keep the continue button visible, you can use this sequencer command in the dialogue entries' Sequence fields:
Code: Select all
Continue()@Message(Typed)