I am trying to use the "Activate On Hover" .cs script to activate a game object. I can activate the text tooltip successfully but not the game object.
Readme file says
Add a custom field named 'Activate On Hover' with the name of a GameObject to activate when hovering over the response.
But I don't understand how it works after reading the manual here:
https://www.pixelcrushers.com/dialogue_ ... ditor.html
1. I tried to click on the "+" on the Templates page but it does not add any custom field.
2. I tried to edit CustomFieldType_TemplateType.cs but it does not work.
What's worse my project file seems to broke after I touched the .cs file. I am getting tons of error which says:
Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\Editor\Fields\Base\CustomFieldType_Number.cs(8,18): error CS0534: 'CustomFieldType_Number' does not implement inherited abstract member 'CustomFieldType.Draw(string, DialogueDatabase)'
And the dialogue window is completely gone in my project but I can't reopen it again. Please help!