Hi,
How can i access or set dialogue system variables in C# code (without Lua binding), e.g. if we want to link those to our game's own database or backend?
Similarly, can we bypass Lua and register our C# methods directly in editor when configuring dialogue system conversations/quests?
How to Access/set variables via C# code and connect C# methods directly in editor?
Re: How to Access/set variables via C# code and connect C# methods directly in editor?
Lua is the mechanism that the Dialogue System provides to bind your C# code, so that's what you'll want to use to connect your C# methods and variables. It's pretty easy to do: Registering Functions