Hi, I'm trying to use chat bubbles in a cutscene (using timeline) and have them follow around some characters. I tried co-opting some of the other UI's to do this since there isn't a proper bubble UI. I'm using the "start conversation" and "continue conversation" timeline features. It works fine if the characters are static, but I can't figure out how to make them follow a character around the screen.
Is there another way to do this? Should I just be using bark somehow?
My feature requirements are:
- run through a non-branching conversation
- possibly have player control advancement of the conversation
- have chat bubbles follow characters around
- preferably use timeline, as thats how the rest of the cutscene is set up
Timeline Bubble UI
Re: Timeline Bubble UI
Hi,
Please see: How To: Show Overhead Conversation Bubble Text
These overhead bubbles will follow moving characters.
Please see: How To: Show Overhead Conversation Bubble Text
These overhead bubbles will follow moving characters.