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Dialogue System: Lua code 'Dialog = Conversation[194].Dialog' threw exception 'Lookup of field 'Dialog' in the table element failed because the table element itself isn't in the table.'
UnityEngine.Debug:LogError (object)
PixelCrushers.DialogueSystem.Lua:RunRaw (string,bool,bool) (at Assets/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:219)
PixelCrushers.DialogueSystem.Lua:Run (string,bool,bool) (at Assets/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:120)
PixelCrushers.DialogueSystem.Lua:Run (string) (at Assets/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Wrapper/Lua Interpreter/Lua.cs:139)
PixelCrushers.DialogueSystem.ConversationModel:SetDialogTable (int) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:318)
PixelCrushers.DialogueSystem.ConversationModel:GetState (PixelCrushers.DialogueSystem.DialogueEntry,bool,bool,bool) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:230)
PixelCrushers.DialogueSystem.ConversationModel:.ctor (PixelCrushers.DialogueSystem.DialogueDatabase,string,UnityEngine.Transform,UnityEngine.Transform,bool,PixelCrushers.DialogueSystem.IsDialogueEntryValidDelegate,int,bool,bool) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Model/Logic/Model/ConversationModel.cs:127)
PixelCrushers.DialogueSystem.DialogueSystemController:StartConversation (string,UnityEngine.Transform,UnityEngine.Transform,int) (at Assets/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:692)
PixelCrushers.DialogueSystem.DialogueManager:StartConversation (string,UnityEngine.Transform,UnityEngine.Transform,int) (at Assets/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:410)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:DoConversationAction (UnityEngine.Transform) (at Assets/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:842)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:Fire (UnityEngine.Transform) (at Assets/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:613)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart (UnityEngine.Transform,UnityEngine.Transform) (at Assets/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:595)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart (UnityEngine.Transform) (at Assets/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:581)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:OnUse (string) (at Assets/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:467)
UnityEngine.SetupCoroutine:InvokeMember (object,string,object)
PixelCrushers.DialogueSystem.Sequencer:HandleSendMessageInternally (string,bool,string[]) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:1684)
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally (string,string[],single&) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:974)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,UnityEngine.Transform,UnityEngine.Transform,string[]) (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:696)
PixelCrushers.DialogueSystem.Sequencer:CheckQueuedCommands () (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:796)
PixelCrushers.DialogueSystem.Sequencer:Update () (at Assets/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:478)
This does not work anymore, and I guess it is not the right way to deal with it anyway.
What is going on here? It sounds like the conversation I am triggering (which is working correctly) is not part of the database I am using.