[Solved]Bark On Idle Random Bark order - Random doesn't loop
-
- Posts: 5
- Joined: Wed Jan 11, 2023 2:05 am
[Solved]Bark On Idle Random Bark order - Random doesn't loop
Hi i'm very helped with Dialoug System thank you.
but having trouble with small problem i think
but can't find any post about this.
I'm trying to make 2d game with 'bark' system.
Watching the above video
most of things were well applied.
But in play mode
only the first cycle of Dialogue Entry is randomly executed,
and after that only the first Dialogue Entry is executed repeatedly
like (3-1-2 -> 0-0-0 -> 0-0-0)
I want it to loop repeated like (3-1-2 -> 1-3-2 -> 2-3-1 ...)
How can it be done?
but having trouble with small problem i think
but can't find any post about this.
I'm trying to make 2d game with 'bark' system.
Watching the above video
most of things were well applied.
But in play mode
only the first cycle of Dialogue Entry is randomly executed,
and after that only the first Dialogue Entry is executed repeatedly
like (3-1-2 -> 0-0-0 -> 0-0-0)
I want it to loop repeated like (3-1-2 -> 1-3-2 -> 2-3-1 ...)
How can it be done?
Last edited by nitros.han on Wed Jan 11, 2023 7:42 pm, edited 1 time in total.
Re: Bark On Idle Random Bark order - Random doesn't loop
Hi,
This has been fixed for version 2.2.34. Here's a patch in the meantime:
DS_BarkRandomPatch_2022-12-21.unitypackage
This has been fixed for version 2.2.34. Here's a patch in the meantime:
DS_BarkRandomPatch_2022-12-21.unitypackage
-
- Posts: 5
- Joined: Wed Jan 11, 2023 2:05 am
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
Thank you for your prompt response.
When I applied the package file, it was solved right away.
There is an another question.
I know [em#] tags can be set as a way to emphasize specific text,
But they are not being applied properly.
My project uses 'Text Animator Plugin' integrated, which uses TextMeshPro.
I thought that was the problem at first.
But same result using the existing Template UI.
how can solve it?
When I applied the package file, it was solved right away.
There is an another question.
I know [em#] tags can be set as a way to emphasize specific text,
But they are not being applied properly.
My project uses 'Text Animator Plugin' integrated, which uses TextMeshPro.
I thought that was the problem at first.
But same result using the existing Template UI.
how can solve it?
- Attachments
-
- barkEmphasis1.png (94.27 KiB) Viewed 353 times
-
- barkEmphasis.png (268.32 KiB) Viewed 353 times
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
Hi,
Make sure the Dialogue Manager's Display Settings > Subtitle Settings > Use Rich Text for [em#] Tags checkbox is ticked.
Are you using the latest version of the Dialogue System? (version 2.2.33)
Make sure the Dialogue Manager's Display Settings > Subtitle Settings > Use Rich Text for [em#] Tags checkbox is ticked.
Are you using the latest version of the Dialogue System? (version 2.2.33)
-
- Posts: 5
- Joined: Wed Jan 11, 2023 2:05 am
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
Ah! you are there. nice to meet you.
I tested [em] tag in conversation i've created, it works well.
But in use at bark(Basic Standard Bark UI, Bubble Template Standard Bark UI)
has problem.
I guess there are no component to need to emphasis.
I tested [em] tag in conversation i've created, it works well.
But in use at bark(Basic Standard Bark UI, Bubble Template Standard Bark UI)
has problem.
I guess there are no component to need to emphasis.
- Attachments
-
- barkEmphasis2.png (435.96 KiB) Viewed 349 times
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
I just verified that it works correctly in version 2.2.33.
Are there any errors or warnings in the Console window when you play your scene?
Is the correct dialogue database assigned to the Dialogue Manager GameObject?
Are there any errors or warnings in the Console window when you play your scene?
Is the correct dialogue database assigned to the Dialogue Manager GameObject?
-
- Posts: 5
- Joined: Wed Jan 11, 2023 2:05 am
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
i got a hint from your answer
created it in a new scene,
and I confirmed that it works well.
after additional testing,
i found reason the markup was not applied.
that was the 'Cache Bark Line' tick in the 'Bark On Idle' script.
markup was applied when untick that value.
i set these for optimization after i saw another post in forum.
i think it's important because my project will have many barking texts.
do you have any recommendations in this situation?
created it in a new scene,
and I confirmed that it works well.
after additional testing,
i found reason the markup was not applied.
that was the 'Cache Bark Line' tick in the 'Bark On Idle' script.
markup was applied when untick that value.
i set these for optimization after i saw another post in forum.
i think it's important because my project will have many barking texts.
do you have any recommendations in this situation?
-
- Posts: 5
- Joined: Wed Jan 11, 2023 2:05 am
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
everything works good!
thank you for your ongoing support.
It is great helpful.
thank you for your ongoing support.
It is great helpful.
Re: [Solved]Bark On Idle Random Bark order - Random doesn't loop
Glad to help again!