Corgi Engine With Quest Log

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Corgi Engine With Quest Log

Post by Tony Li »

Hi,

The Dialogue System Corgi Event Listener component still has PauseCorgi(bool) and UnpauseCorgi() methods. If you hook up DialogueSystemCorgiEventListener.PauseCorgi in a UnityEvent, tick the checkbox. This will allow the quest log to keep UI navigation focus when using a joystick or keyboard.
BWLGeorge
Posts: 41
Joined: Sun Jun 19, 2022 10:10 pm

Re: Corgi Engine With Quest Log

Post by BWLGeorge »

Hmm, for some reason they were listed as missing when I booted up Unity and they're no longer in the list, attached a screenshot below. I'll try making a backup and re-updating/re-importing both Dialogue System and Corgi and see if that fixes things.

corgi pause unpause.PNG
corgi pause unpause.PNG (31.17 KiB) Viewed 273 times
BWLGeorge
Posts: 41
Joined: Sun Jun 19, 2022 10:10 pm

Re: Corgi Engine With Quest Log

Post by BWLGeorge »

Still doesn't seem to be working after making sure everything is updated. It looks like the methods are there in the script but I can't call them with a Unity event. I'm not experienced enough with coding to know what might cause that.
User avatar
Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Corgi Engine With Quest Log

Post by Tony Li »

Hi,

Try importing the latest Corgi integration from the Third Party Support folder again. It should look like this:

pauseCorgi.png
pauseCorgi.png (92.86 KiB) Viewed 268 times
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