Future plans for import from Celtx

Announcements, support questions, and discussion for the Dialogue System.
cbrito
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Joined: Wed Oct 26, 2022 11:45 am

Re: Future plans for import from Celtx

Post by cbrito »

Hey Tony!

When could we expect the new version?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Future plans for import from Celtx

Post by Tony Li »

I'll try to get it out as a separate patch by the end of next week.
cbrito
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Joined: Wed Oct 26, 2022 11:45 am

Re: Future plans for import from Celtx

Post by cbrito »

Hello Tony! Happy new year!

Any news regarding this development?
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Tony Li
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Re: Future plans for import from Celtx

Post by Tony Li »

Hi,

The patch is ready. We're experiencing an Internet outage in our area that delayed posting of the patch. I should be able to post it later today.
cbrito
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Re: Future plans for import from Celtx

Post by cbrito »

Ok, no problem. Thanks for the update
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Tony Li
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Re: Future plans for import from Celtx

Post by Tony Li »

Hi,

Please try this patch:

DS_Celtx3Patch_2023-01-02.unitypackage

It has two changes:

1. Custom breakdown types are no longer imported with the field title "BreakdownCustom". Instead, the field title is the breakdown type name.

2. Added an option to importer window to import Gameplay nodes (except [SEQ], [COND], and [SCRIPT] nodes) as separate, empty dialogue entry nodes.

If you notice any issues or something in these changes that don't work the way you need, please let me know.
cbrito
Posts: 25
Joined: Wed Oct 26, 2022 11:45 am

Re: Future plans for import from Celtx

Post by cbrito »

Hi Tony!

Thanks for the patch!

The first change works perfectly, I can see that the imported breakdown field keys have the name of the custom type created in celtx.

The second change doesn't seem to work as intended. From what I understood, the ProcessSequenceNodePage does indeed create a new node the empty gameplay node, but it is then updated with the next dialogue in the sequence, instead of creating two separate nodes.

Here's the JSON file that I'm using for testing purposes
Attachments
Script DsuImportTest(8).zip
(13.24 KiB) Downloaded 25 times
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Tony Li
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Re: Future plans for import from Celtx

Post by Tony Li »

Hi,

Thanks for the test data. I'll check this and make the necessary changes.
cbrito
Posts: 25
Joined: Wed Oct 26, 2022 11:45 am

Re: Future plans for import from Celtx

Post by cbrito »

Hi Tony!

Any estimation for when the update will be available?

Thanks in advance!
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Tony Li
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Re: Future plans for import from Celtx

Post by Tony Li »

Working on it today. Should have an update for you later today.
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