Communicate with MY script?

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Communicate with MY script?

Post by Tony Li »

Hi,

You can reorder dialogue entry IDs in the Dialogue Editor using Menu > Sort > Reorder IDs.

What do you mean by "heart system"?
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Communicate with MY script?

Post by Hereder »

Thanks!
What I meant by "Heart system" is:
Is there a Like/Hate system in the.... Hold on... I guess I can use the QTEs can send "like / dislike" signals?
In that case I should fully rely on the Dialouge System with all that, instead of trying to tap into my own scripts :)
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Tony Li
Posts: 22140
Joined: Thu Jul 18, 2013 1:27 pm

Re: Communicate with MY script?

Post by Tony Li »

Two things you could use:

- QTEs for quick time events to give the player a timed change to choose something that could affect like/dislike.

- The relationship Lua functions.

If you want something more elaborate, you can use Love/Hate, (It's 50% off right now in the New Year Sale.)
Hereder
Posts: 76
Joined: Mon Dec 21, 2020 2:53 am

Re: Communicate with MY script?

Post by Hereder »

Tony Li wrote: Tue Dec 27, 2022 8:31 am Two things you could use:

- QTEs for quick time events to give the player a timed change to choose something that could affect like/dislike.

- The relationship Lua functions.

If you want something more elaborate, you can use Love/Hate, (It's 50% off right now in the New Year Sale.)
I will look into Relationship stuff first!
Thank you!
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