Screen Space Barks

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pixel-reverie
Posts: 15
Joined: Sun Oct 13, 2019 12:48 am

Screen Space Barks

Post by pixel-reverie »

I am working on a 2D game with low resolution pixel graphics for the main game, and HD UI art.

Currently the bark prefabs are world space canvases, and so they look not crisp or nice in my setup.

How would you recommend changing these to be screen space UI elements?
pixel-reverie
Posts: 15
Joined: Sun Oct 13, 2019 12:48 am

Re: Screen Space Barks

Post by pixel-reverie »

It turns out to be the pixel perfect 2D camera that crunches it to an unreadable level
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Tony Li
Posts: 22165
Joined: Thu Jul 18, 2013 1:27 pm

Re: Screen Space Barks

Post by Tony Li »

Hi,

If you're not using TextMesh Pro, I recommend switching. It can render crisp world space text. (See: TextMesh Pro Support.) The Dialogue System Extras page has a TMProBubbles package (direct download) with preconfigured UIs.

If you want to use screen space, the Dialogue System Extras page also has a "UI Smooth Follow" example scene (direct download) that demonstrates how to set up
pixel-reverie
Posts: 15
Joined: Sun Oct 13, 2019 12:48 am

Re: Screen Space Barks

Post by pixel-reverie »

Thanks Tony!
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Tony Li
Posts: 22165
Joined: Thu Jul 18, 2013 1:27 pm

Re: Screen Space Barks

Post by Tony Li »

Happy to help!
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