Hello again,
Thanks again for your help earlier, I managed to get exactly what I needed after your assistance!
That said I have another strange request, is it at all possible to include the emotional state of the actor in the loc key?
Something along the lines of:
Dialogue System/Conversation/New Conversation 4/Entry/003/John/Happy/Dialogue Text
The only references to the Emotion of a dialogue is mentioned in the Actors and Conversations Foldout checkboxes.
Exporting Conversant Names
Re: Exporting Conversant Names
Hi,
You'll need to customize your copy of DSToI2Window.cs. You can add your extra code to the GetDialogueEntryHeader() method. I recommend making a copy of the entire script as a separate window. That way you won't accidentally overwrite your customized version when updating the Dialogue System.
You'll need to customize your copy of DSToI2Window.cs. You can add your extra code to the GetDialogueEntryHeader() method. I recommend making a copy of the entire script as a separate window. That way you won't accidentally overwrite your customized version when updating the Dialogue System.