As the title implies, I have a Lively Chat Bubbles Bark UI for each NPC and the player character, which I've using for some time for one-liners and commentary.
Now, I'd like to use it for mini-conversations, for aesthetic reasons. So, my objective would be starting normal conversations with all their bells and whistles, but instead of using the default UI, my intention was simply switching this...:
That is, temporarily selecting "Use Bark UI" before starting the conversation.
However, I'm getting warnings in the log, saying the dialogue panel cannot be determined for the characters.
My question, then, is if the functionality behind that "Use Bark UI" option is compatible with Lively Chat Bubbles at all. Could you confirm this?
If it's not, then I assume using DS bark ui prefab would solve the problem, although with a different aesthetic than LCB, ofc.
Thanks.
Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
Ah, I also was wondering one thing.
Regardless if the type of bark UI employed (LCB or DS), how's the Continue button handled? Is it still generated and works as if it's still using the default UI panels?
Regardless if the type of bark UI employed (LCB or DS), how's the Continue button handled? Is it still generated and works as if it's still using the default UI panels?
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15
Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
For a mini-conversation, what about using a Lively Chat Bubble subtitle panel. Set the Dialogue Actor's Dialogue UI Settings > Subtitle Panel Number to Custom, and assign the LCB subtitle panel. To tie continue buttons into conversation progression, you need a subtitle panel.
Re: Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
Ah, I see. For some reason I thought LCB didn't have anything else than bark panels.
I'll do as instructed in the documentation, thanks!
I'll do as instructed in the documentation, thanks!
Unity 2019.4.9f1
Dialogue System 2.2.15
Dialogue System 2.2.15