Variables wont set

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DigitalCauldron
Posts: 3
Joined: Mon Oct 10, 2022 6:16 am

Variables wont set

Post by DigitalCauldron »

Hi!

I've started using the Dialogue System very recently so please forgive any obvious errors.
Sorry if this is a solved issue, I did not find anything like it in the forum.

I have a conversation for one of my NPCs.
The conversation has two paths, and looks like this:
Convo.PNG
Convo.PNG (21.77 KiB) Viewed 257 times
One variable "FirstMessageTriggered" exists.
Variable.PNG
Variable.PNG (9.05 KiB) Viewed 257 times
This variable is supposed to control wich path of the messages get selected.

The first path has a script, which is supposed to set the variable to true.
inspector.PNG
inspector.PNG (15.64 KiB) Viewed 257 times
However, this is where the problem lies. The variable does not get set to true.

I am certain that the chat selection itself works, because I have tested it by manually setting the variable in the editor, which causes the correct chat to be selected.

I dont know if this is a common issue or if you have any idea as to why this is happening.
Thank you for your help.
Best regards
Digital Cauldron
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Tony Li
Posts: 21970
Joined: Thu Jul 18, 2013 1:27 pm

Re: Variables wont set

Post by Tony Li »

Hi,

Thanks for using the Dialogue System!

Are you perhaps looking at the Dialogue Editor window's Variables section at runtime? You may have noticed that, at runtime, the Variables section shows this message:

"(Use Watches section or Variable View window for runtime values.)"

[I also just noticed that the positioning of this message is a little off in Unity 2021+. I'll fix that in the next release.]

The Variables section only shows the Initial Value. To see runtime values, use the Watches tab, which becomes available at runtime:

watches.png
watches.png (17.75 KiB) Viewed 252 times

Or use the separate Variable View window, which is also handy to use in parallel with the Dialogue Editor window when you're writing content.

In builds, you can check variables using a Lua Console.

Also, something to be aware of regarding conditions, although I don't think it's in play here: Conversations Evaluate Conditions One Extra Level Ahead
DigitalCauldron
Posts: 3
Joined: Mon Oct 10, 2022 6:16 am

Re: Variables wont set

Post by DigitalCauldron »

Thank you for your reply.

I checked out the variable window and it is quite helpful.
However, the information it gives me confuses me a bit more.

Is it possible that the runtime variable is not the variable that gets used to check the condition?
I ask this because while the runtime variable is behaving correctly, changing its value to true, it does not influence the outcome. However, if I change the initial variable through the editor (even during runtime) it does change the outcome to the wanted result.
(If what I mean is unclear, I can elaborate with screen shots).

Is that a possibility? Does the system make a difference between runtime and initial variables/ does the difference even exist?

Thank you for your help!

Edit: I also added an extra level for evaluation, but it does not seem to make a difference.
DigitalCauldron
Posts: 3
Joined: Mon Oct 10, 2022 6:16 am

Re: Variables wont set

Post by DigitalCauldron »

Solved.

Hey again, I figured it out.
The issue was on my end. I cleared the database on starting a NPC interaction, which reset all the variables.

Thank you for the input, it helped me to figure my mistake out.
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Tony Li
Posts: 21970
Joined: Thu Jul 18, 2013 1:27 pm

Re: Variables wont set

Post by Tony Li »

Glad to help!

Regarding "Conversations Evaluate Conditions One Extra Level Ahead", you only need to do this when you would change a variable in one node and then reference that variable in the very next node's Conditions. Otherwise (as in your example), you don't need to add the extra node between them.
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