I'm looking to have my dialogue act like many games I've played. I don't really want the continue button to actually function as a button, but I like having a continue mark/symbol at the end of each dialogue node, but it should be invisible until the typewriter is complete for that node. If I press a/interact while the typewriter is still going, I'd like it to fill out the text and show the continue button, but not actually advance to the next node until it's pressed again.
akin to harvest moon a wonderful life here.
I'm pretty new to unity and this tool, so I might just be missing some really obvious stuff. Any ideas about how I'd go about replicating this?
Continue Button only appears when typewriter is complete
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