Sorry for using a translator, but I don't speak English.
I started using Dialogue System only a few days ago, I bought it in a bundle. I am running into a problem that I cannot solve.
I set up a dialogue that has no reply buttons (the dialogue flows like a movie).
These are the DialogueManager settings:
And these are those assigned to the two actors (Player and NPC):
I inserted audio files to each sentence of the conversation.:
The problem: the phrases assigned to the Conversant are pronounced correctly, while the Actor goes in a loop and continues to repeat the same phrase, even while the Conversant is speaking; he only stops when he has to start his next ftase and repeats that too indefinitely.
Anyone have any idea what I may have been doing wrong?
Thank you
Looped audio files in a conversation
Re: Looped audio files in a conversation
Hi,
Inspect the Audio Source components on your characters. Add an Audio Source component if it doesn't already have one. Clear the Play On Awake and Loop checkboxes:
Inspect the Audio Source components on your characters. Add an Audio Source component if it doesn't already have one. Clear the Play On Awake and Loop checkboxes:
Re: Looped audio files in a conversation
I answer myself: my stupid mistake (and I lost hours). I had left the audiosource component (which I use for something else) on the loop. Thanks anyway and sorry for the useless message.
Re: Looped audio files in a conversation
No worries! I'm glad you found the issue.