Input Device Manager script makes bug

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qest43
Posts: 33
Joined: Thu May 26, 2022 9:22 am

Input Device Manager script makes bug

Post by qest43 »

Hello, so I tried to figure it out what makes bug in my game and I finally found a reason. I have main menu with a few buttons, I use only keyboard in game to select those buttons. When I turn on game first button is selected and highlighted to red, but when DialogueManager with Input Device Manager scrip is added to the scene and I move cursor after game start, button lose hasSelect status, is no longer selected and higlighted but its still focused in my EventSystem. Now my question is, is this script nesesery in DialogueManager or how can I fix that problem?
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Tony Li
Posts: 21972
Joined: Thu Jul 18, 2013 1:27 pm

Re: Input Device Manager script makes bug

Post by Tony Li »

Hi,

You can remove the Input Device Manager component, or read more about it in the Input_Device_Manager_Manual.pdf located in Plugins/Pixel Crushers/Common/Documentation.
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