Hii..
I have scene setup which is having different rooms like Living room and Kitchen.
When the player is in living room i have conversation with conversant1 and when i am in kitchen then conversation with another conversant2.
So first player will be in living room so i have started conversation which i have made between player and conversant1. when conversation ends i want to disable the living room object and enable the kitchen object and want to start next conversation which i have made between player and conversant2.
How to enable/disable object and start next conversation?
I hope i make you clear my scenario.
Thanks.
Make Conversation call in Queue
Re: Make Conversation call in Queue
Hi,
You can add a second Dialogue System Trigger to conversant1. Set its Trigger dropdown to OnConversationEnd. Select Add Action > Start Conversation, and select the kitchen conversation. Select Add Action > OnExecute() UnityEvent and configure the OnExecute() event to deactivate the living room GameObject.
You can add a second Dialogue System Trigger to conversant1. Set its Trigger dropdown to OnConversationEnd. Select Add Action > Start Conversation, and select the kitchen conversation. Select Add Action > OnExecute() UnityEvent and configure the OnExecute() event to deactivate the living room GameObject.
-
- Posts: 40
- Joined: Mon Sep 05, 2022 5:40 am
Re: Make Conversation call in Queue
Yea it's working. Thanks for your reply.
Happy to see your quick response.
Happy to see your quick response.
Re: Make Conversation call in Queue
Glad to help!