I am doing an extensive playtesting sessions of my game and a lot of feedback included below.
Is it possible to prevent below incidents?"I skipped a text box without wanting to do so because I pressed it at the same time the box was opening.
Would there be a way to enable "continue" only when player click on "Continue" when the dialogue showing is finished?
Currently I have it enabled to
> if dialogue is doing its "typewriting fx" -> click -> - then it shows the rest of text -> click(continue) -> next dialogue
(clearly above was not enough)
Any suggestions?