How can I Play my UI's Spine animations with Sequence command?

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robster21
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Joined: Tue Aug 23, 2022 9:02 am

How can I Play my UI's Spine animations with Sequence command?

Post by robster21 »

I want to play the animation of UI's Spine Animations.(This UI is not a subtitle panel.)

when I put it into the game with normal Game Object, the SpineAnimation ( ); command works well. However, It does not work when it's on UI(with the SkeletonGraphic(Unity UI Canvas) component).

How can I play It's animations with the SpineAnimation(); command?
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Tony Li
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Re: How can I Play my UI's Spine animations with Sequence command?

Post by Tony Li »

Hi,

I'll look into extending the SpineAnimation() sequencer command so it can also work with SkeletonGraphics.
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Tony Li
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Re: How can I Play my UI's Spine animations with Sequence command?

Post by Tony Li »

Hi,

This updated package (which will also be in version 2.2.31) extends the SpineReferences component so you can assign a SkeletonGraphic and use it with the SpineAnimation() sequencer command.

DS_SpineSupport_2022-08-30.unitypackage
robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Re: How can I Play my UI's Spine animations with Sequence command?

Post by robster21 »

Woooooow.... It works!!
Thank you always for your answer! :D :D :D :D
robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Re: How can I Play my UI's Spine animations with Sequence command?

Post by robster21 »

And Hi again,

Can I play the Spine Animations of the UI(Skeleton Graphic component contained)with the Skeleton Mechanim and Animation Controller?
I tried with AnimationPlay(); and AnimationTrigger(); Sequence commands, but they didn't work.

My problem is already solved, but I am curious about that.
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Tony Li
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Re: How can I Play my UI's Spine animations with Sequence command?

Post by Tony Li »

If your Spine character uses a regular Mecanim animator controller, you should be able to use AnimatorPlay(), AnimatorPlayWait(), AnimatorTrigger(), etc., on it.
robster21
Posts: 38
Joined: Tue Aug 23, 2022 9:02 am

Re: How can I Play my UI's Spine animations with Sequence command?

Post by robster21 »

Ah, When I attach the "Skeleton Graphic component" and "Animator component" on UI game object, and place it on the Canvas, then the AnimationPlay();... etc. commands not works.

It works when I remove "Skeleton Graphic component" and move it to out of the Canvas.
However, the Animation Controller appears that the Animation is playing(Please look at the image).
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Tony Li
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Re: How can I Play my UI's Spine animations with Sequence command?

Post by Tony Li »

That makes sense. SkeletonMecanim is the version of the Spine character that can be controlled by a Mecanim Animator. You wouldn't also want a SkeletonGraphic version on the same GameObject.
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