CinemachinePriority except

Announcements, support questions, and discussion for the Dialogue System.
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SealDev
Posts: 85
Joined: Thu Jun 24, 2021 5:45 am

CinemachinePriority except

Post by SealDev »

"except:" acts the same thing as "all:"

Is this intended?
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Tony Li
Posts: 22143
Joined: Thu Jul 18, 2013 1:27 pm

Re: CinemachinePriority except

Post by Tony Li »

Oops, totally forgot to reply to that in your last thread. It's a bug. I'll post a fix here later today.
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Tony Li
Posts: 22143
Joined: Thu Jul 18, 2013 1:27 pm

Re: CinemachinePriority except

Post by Tony Li »

Hi,

This patch should fix it:

DS_CinemachinePriorityPatch_2022-08-23.unitypackage

Note: The exception name should match the vcam's GameObject name exactly, including case.
SealDev
Posts: 85
Joined: Thu Jun 24, 2021 5:45 am

Re: CinemachinePriority except

Post by SealDev »

Works. Thank you!
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Tony Li
Posts: 22143
Joined: Thu Jul 18, 2013 1:27 pm

Re: CinemachinePriority except

Post by Tony Li »

Glad to help! Thanks for letting me know about that bug.
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