If you're using Hurricane VR, use its UI interaction system. Make sure your EventSystem has an HVRInputModule instead of StandaloneInputModule, and your hands have an HVRUIPointer (typically with a LineRenderer to show where the hand is pointing).
On the Dialogue System side, everything is standard Unity UI. As long as your Hurricane VR player can interact with standard Unity UI elements, it should work fine with the Dialogue System, with one note below:
When you interact with a UI Button in Hurricane VR, it executes a PointerClick event, but it doesn't execute the standard Submit event. The solution for your dialogue UI response buttons and continue buttons is to add an Event Trigger whose Pointer Click event calls StandardUIResponseButton.OnClick: