Camera clipping

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hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Camera clipping

Post by hrohibil »

Hello Tony

As you know i use Invectors shooter controller.

In some of the dialogues when i go into the trigger to talk with NPC, then sometimes i notices when ending the conversation, the camera is off, meaning it has pushed somehow back so i can only see the tip of the riffle, almost as if its a First person shooter and NOT third person view..

What can i do here?
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Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Camera clipping

Post by Tony Li »

If you're using a different camera for conversations, is it possible that this camera is still active?

If you're not using a different camera, then the Dialogue System should return the Invector camera to its original position at the end of the converrsation.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Camera clipping

Post by hrohibil »

I am not using other camera but an empty GameObject for the angle.
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Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Camera clipping

Post by Tony Li »

That should be fine. Does this happen with the integration's example scene? You can add some Camera() commands to the example scene's conversation if you want to test.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Camera clipping

Post by hrohibil »

No i mean I have not tried as at this stage of my game development it’s totally different from the example scene.

I think I will capture a small screencast next time it happens maybe you can better judge it by the view.
Also my shooting aim is messed up when in that mode /FPS,

Thanks Tony
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