Scene not starting as intended

Announcements, support questions, and discussion for the Dialogue System.
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hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Scene not starting as intended

Post by hrohibil »

Hi Tony


Not sure what happened since yesterday. I mean i setup the IncrementOnDestroy on two enemies, as the last thing.
But today when I run the game, the initial cutscene intro my player is NOT playing the animation as he should.
I enabled debug INFO Dialogue Manager.
How should I read the animation part "playersleep", should he play or not?
As you can see also I don't have the pause on play on?

The only thing i noticed this morning when i opend up the project is that in the bottom of the Hierchy panel there is a new gameobject called "Dialogue System Scene Events" and the comment tells me not to remove it.
I suspeckt its the scene events i setup to set a gameobject to false on conversation execute.


hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: Scene not starting as intended

Post by hrohibil »

WHATS WRONG WITH UNITY?

I just closed down unity and opened it again and now it works?? :cry:

I am glad that it works but are puffed how or what happends?
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Scene not starting as intended

Post by Tony Li »

Hi,

Yes, you're correct about Dialogue System Scene Events. This contains the scene event that you added yesterday. Don't touch it. :-)

If you are not using version control yet, I strongly recommend it.

Unity does have bugs. Every piece of software does. If you're not using an LTS version such as Unity 2021 LTS, consider backing up your project and then updating to the latest LTS version. They tend to be more stable, but still may have the occasional bug. If you're using an alpha or beta version, expect lots of bugs.
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