Default Sequencer commands for barks

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nehvaleem
Posts: 96
Joined: Tue Sep 10, 2019 4:52 am

Default Sequencer commands for barks

Post by nehvaleem »

Sorry if this has been answered before, but I couldn't find it anywhere.

Is there a way to set up a default sequence for barks the same way how it is possible for regular dialogue lines? It seems that setting it in the Dialogue Manager doesn't do anything when the lines are being barked.

One thing to note - I am using Ink integration and all my contents come from the ink. The end goal for me is that I would like to be able to play some voiceovers using the entrytag the same as I am doing in the dialogues.
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Default Sequencer commands for barks

Post by Tony Li »

There isn't, but I can add that in the next release.
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