Can this or the quest machine make complete choice based text games?

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crowleys
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Joined: Mon Jul 04, 2022 9:12 am

Can this or the quest machine make complete choice based text games?

Post by crowleys »

Hi

A number of aspects of the tools here are interesting.

I am creating choice based interactive text adventures, in the same vein as the Delight Games and the games from Choicescript.

Their game engines require the use of scripting which I want to avoid or at least minimise, as I prefer to use an IDE that is a visual editor not a coding one.

I've also looked at how projects in tools like this one and also Arcweave can be exported to game engines like Unity.

Has anyone tried to create a fully playable choice based text game? No graphics.

And convert it into an app for Android or iOS? And used it to create an income by selling it or using ads like Admob?

The end result for me is a text based game that may or may not have graphics in the game added later.

Thanks in advance for any feedback on how far the Pixel Crusher tools can go to completing a fully playable text based choice game on the app markets.

Perhaps you know of other unity tools. I am aware of Ink and a few others. There are unity imports for many choice game creators. I am looking for one that goes from planning the text driven choice game in a visual editor through to a playable game for the markets.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Can this or the quest machine make complete choice based text games?

Post by Tony Li »

Among the Pixel Crushers assets, you'd want to use the Dialogue System for Unity for a choice-based text game.

For an example, see Inkborne Tales' When Silence Fell. It's available on iOS, Android, and PC.

Please feel free to try the evaluation version. Once you're familiar with the basics -- I recommend the first few Tutorials -- you might want to try the free Textline addon available on the Dialogue System Extras page.
crowleys
Posts: 3
Joined: Mon Jul 04, 2022 9:12 am

Re: Can this or the quest machine make complete choice based text games?

Post by crowleys »

Tony Li wrote: Mon Jul 04, 2022 10:48 am Among the Pixel Crushers assets, you'd want to use the Dialogue System for Unity for a choice-based text game.

For an example, see Inkborne Tales' When Silence Fell. It's available on iOS, Android, and PC.

Please feel free to try the evaluation version. Once you're familiar with the basics -- I recommend the first few Tutorials -- you might want to try the free Textline addon available on the Dialogue System Extras page.
Thanks so much for the informative answer. I do believe the tools suit my ideas and can help me push them further later on if I choose.

Is there a speech generator that works well with your tools like a voice AI?

How much experience of using Unity is needed to use your tools?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Can this or the quest machine make complete choice based text games?

Post by Tony Li »

Hi,

For speech generation, I recommend RT-Voice. The Dialogue System has RT-Voice integration.

I recommend some experience with Unity. The Dialogue System itself has a learning curve, too, but you can ask questions here, and there are many tutorials. However, many people have made games with the Dialogue System having never used Unity before. It just takes time and patience.
crowleys
Posts: 3
Joined: Mon Jul 04, 2022 9:12 am

Re: Can this or the quest machine make complete choice based text games?

Post by crowleys »

Looking at When Silence Fell, tis is the direction sought.
Is that made completely using Articy and Dialogue System for Unity?

How was the UI part achieved in Unity?
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Can this or the quest machine make complete choice based text games?

Post by Tony Li »

Hi,

I think they wrote the text using the Dialogue System's built-in Dialogue Editor, not articy.

The UI part uses the Textline project template available on the Dialogue System Extras page.

The Textline project has an optional integration with another asset called EnhancedScroller. I don't recall if they used EnhancedScroller or it.
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