A Dialogue System As In Oxenfree etc...

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Coors
Posts: 5
Joined: Fri Jun 10, 2022 3:42 pm

A Dialogue System As In Oxenfree etc...

Post by Coors »

Hey all!

I've just started experimenting with DSFU and I'm already in love with it! However, I've been wondering if I could use it to set up a dialogue system as in Oxenfree etc. without any branching paths. Basically, I need my player and NPCs to keep walking around, doing their stuff, while they're having a casual conversation with the option to adjust the interval between two characters' lines. I'm also having a hard time finding a very basic conversation UI that only shows the subtitles without a dialogue wheel etc.

Any help is kindly appreciated!
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Tony Li
Posts: 22148
Joined: Thu Jul 18, 2013 1:27 pm

Re: A Dialogue System As In Oxenfree etc...

Post by Tony Li »

Hi,

Thanks for using the Dialogue System! Please see How To: Do Overhead Conversation Bubble Text. It explains how to set up overhead bubbles.

To set up the player to work without response menus (e.g., dialogue wheels), see: How To: Bypass Response Menu When Player Has One Choice.
Coors
Posts: 5
Joined: Fri Jun 10, 2022 3:42 pm

Re: A Dialogue System As In Oxenfree etc...

Post by Coors »

That did the job, thank you very much!
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Tony Li
Posts: 22148
Joined: Thu Jul 18, 2013 1:27 pm

Re: A Dialogue System As In Oxenfree etc...

Post by Tony Li »

Glad to help!
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