Hi, Tony. Apparently this works: Inspect the Dialogue Manager GameObject. Set Display Settings > Input Settings > Cancel Subtitle Input and Cancel Conversation Input > Key to None and Button to an empty string.
But, I had the dialogue system on my menu with singleton so overwrote my other dialogue system.
I already solved it, thank you very much.
We can cancel a conversation with the button return of our cellphones
Re: We can cancel a conversation with the button return of our cellphones
Hi! I'm glad you got it working.