[HOWTO] How To: Set Up Quest Machine With FirstPersonController Starter Asset

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

[HOWTO] How To: Set Up Quest Machine With FirstPersonController Starter Asset

Post by Tony Li »

This article explains how to set up Quest Machine with Unity's FirstPersonController Starter Asset.

Here's an example scene:

QM_FirstPersonStartAssetExample_2021-12-03.unitypackage

These are the scene's prerequisites:
The scene has a Quest Machine GameObject and an Input Device Manager GameObject.

The PlayerCapsule has a Quest Journal, ControlCursor script, and Message Events. The Message Events component listens for two messages:
  • Pause Player: Disables PlayerInput and calls ControlCursor.SetCursor(true).
    Unpause Player: Re-enables PlayerInput and calls ControlCursor.SetCursor(false).
JimInNH
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Joined: Thu Apr 07, 2022 7:52 pm

Re: [HOWTO] How To: Set Up Quest Machine With FirstPersonController Starter Asset

Post by JimInNH »

Hi-
This is a great idea for a tutorial. Thanks for the assets. Is the tutorial itself available anywhere?
Jim
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: [HOWTO] How To: Set Up Quest Machine With FirstPersonController Starter Asset

Post by Tony Li »

It's all up there in that post. There's no video tutorial. If you have any questions about it, please let me know.
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