I have a panel that is in screen space overlay, and using the UI follow script. Here it is working in built in render pipeline:

Here is the same scene, and the bubble is being created, etc. but it is way off in a different place in the scene, so it doesn't show up in Game view:

The Rect Transforms are the only difference I can see, but I am not sure why they would be pulling in different numbers just because of a URP change. Any ideas on what else I could look at?
I've gone through and checked all my objects and settings on each project and they are matching. Is there something I should double check?