Dialogue System + Corgi Engine + Text Mesh Pro

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Vaulcul
Posts: 7
Joined: Thu Jan 20, 2022 8:53 pm

Dialogue System + Corgi Engine + Text Mesh Pro

Post by Vaulcul »

I've got the dialogue system working w/ Corgi Engine now... I'd really like the ability to use TMP w/ it as well.

Is there a way to get TMP to work w/ the Conversation Zone that you provide? I prefer the clarity and flexibility of TMP over the base text.

I've got the "TMP_Present" setting checked.

Thanks again in advance.
User avatar
Tony Li
Posts: 22149
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Post by Tony Li »

Hi,

Yes, you can do that. There isn't anything special to do with the Corgi integration when it comes to TextMesh Pro (TMP). Just set up your dialogue UI(s) to use TMP. If you're using the Corgi integration's ConversationZone, it has a dialogue UI subtitle panel. If you expand its hierarchy, it has a Subtitle Line GameObject. Delete this, add a TextMeshProUGUI in its place, and assign it to the Standard UI Subtitle Panel component's Subtitle Text field.
Vaulcul
Posts: 7
Joined: Thu Jan 20, 2022 8:53 pm

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Post by Vaulcul »

I was a little confused at first... But, I figured out with your explanation.

TMP is working well now.

Thank you for making that relatively easy.
User avatar
Tony Li
Posts: 22149
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System + Corgi Engine + Text Mesh Pro

Post by Tony Li »

Happy to help!
Post Reply