One database to many NPCs?

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hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

One database to many NPCs?

Post by hrohibil »

Hi Toni

Can I do with one database for the entire game?
I mean what if I have many different NPCs. Do I just name them differently like NPC1,NPC2 etc..

I will be having a lot of NPC talk to other NPC.
Is that possible to have NPC talking to each other ?
I am thinking about the blue and grey nodes in the conversation can it only contain grey nodes?
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Tony Li
Posts: 22149
Joined: Thu Jul 18, 2013 1:27 pm

Re: One database to many NPCs?

Post by Tony Li »

> Can I do with one database for the entire game?
> I mean what if I have many different NPCs. Do I just name them differently like NPC1,NPC2 etc..

Yes and yes. Or name them Ann, Bob, Carl, etc.

> Is that possible to have NPC talking to each other ?

Yes.

> I am thinking about the blue and grey nodes in the conversation can it only contain grey nodes?

Yes. You can also change the colors of nodes for different actors (NPCs) on the Actors tab.

Tip: To create a child node using the same speaker as the previous node, hold down Shift while right-clicking on the previous node. Then select Create Child Node.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: One database to many NPCs?

Post by hrohibil »

Great.

Thank you Toni..
And great tip….

Just for curiosity, will you make more UI templates for the conversations?
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Tony Li
Posts: 22149
Joined: Thu Jul 18, 2013 1:27 pm

Re: One database to many NPCs?

Post by Tony Li »

There are a few other dialogue UI templates on the Extras page. But I don't plan to make more unless there are a large number of requests for one. You game designers are probably more creative with your own UI designs anway.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: One database to many NPCs?

Post by hrohibil »

You got a fair point..

Thanks
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