We have many conversations with are using the AC() sequence command to execute adventure creator cutscenes during conversations. Last night they suddenly stopped working, now all of the cut scenes play once the conversation has finished instead of during it. Is there a switch someone on our team may have accidentally flipped?
I was working on a modified version of the ConversationLogger.cs script when it happened, but deleting that system doesn't fix anything and I can't really imagine it could be messing with anything, it's just printing dialogue lines to a transcript menu.
Adventure Creator cutscenes no longer play during conversations
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- Posts: 83
- Joined: Wed Jun 24, 2020 5:06 pm
Re: Adventure Creator cutscenes no longer play during conversations
Hi,
Did someone update Adventure Creator in your project?
Is time paused during the conversation? Perhaps there's a new option in Adventure Creator to queue up cutscenes until time becomes unpaused?
Did someone update Adventure Creator in your project?
Is time paused during the conversation? Perhaps there's a new option in Adventure Creator to queue up cutscenes until time becomes unpaused?
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- Posts: 83
- Joined: Wed Jun 24, 2020 5:06 pm
Re: Adventure Creator cutscenes no longer play during conversations
No AC update between the working and non-working commits. (Unfortunately a team member made a bunch of changes before we caught so we can't just roll back.) I'll ask in the AC forums as well.
It's not paused... we're using a MoveTo() command during the same conversation and that's executing just fine.
If it helps, we're using Unity 200.3.27f, AC 1.74.2 and DS 2.2.20.
It's not paused... we're using a MoveTo() command during the same conversation and that's executing just fine.
If it helps, we're using Unity 200.3.27f, AC 1.74.2 and DS 2.2.20.
Re: Adventure Creator cutscenes no longer play during conversations
Hi,
Does the integration's example scene have the same issue? If you play the Example scene and talk to the trash can, it will play the Copper Pot conversation. The first response option uses an AC() sequencer command to run an actionlist that wobbles the trash can.
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?
Does the integration's example scene have the same issue? If you play the Example scene and talk to the trash can, it will play the Copper Pot conversation. The first response option uses an AC() sequencer command to run an actionlist that wobbles the trash can.
Would it be possible for you to send a reproduction project to tony (at) pixelcrushers.com?
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- Posts: 83
- Joined: Wed Jun 24, 2020 5:06 pm
Re: Adventure Creator cutscenes no longer play during conversations
Will email, thanks!
The cut scene works in the example project. I also tried adding my own camera move cut scene explicitly and it worked just fine - so it's gotta be something with our set up or database - it happens in all of our scenes.
The cut scene works in the example project. I also tried adding my own camera move cut scene explicitly and it worked just fine - so it's gotta be something with our set up or database - it happens in all of our scenes.