I haven't been able to reproduce the issue yet.
I'll
bold what concerned me in the line you posted:
Dialogue System: Lua(Item["IrisProblem"] = { Status = "", Name = "IrisProblem", Pictures = "[]", Description = "Iris wants to make things better. I'm going to think up some advice....", Is_Item = false, Articy_Id = "0x01000000000014BE", Technical_Name = "Ntt_824F8827", IsPlayer = false, IsNPC = false, IsQuest = true, IsItem = false, Track = false, Trackable = true, Entry_Count = 0, Entry_1 = "",
Entry_1_State = 2, State = unassigned, Success_Description = "", Failure_Description = "", Abandonable = true, })
Please compare it to this example:
Dialogue System: Lua(Item["Assassinate_the_Emperor"] = { Status = "", Name = "Assassinate the Emperor", Pictures = "[]", Description = "The PC is a lieutenant sent to assassinate the evil Emperor and liberate the star system.", Is_Item = false, Success_Description = "", Failure_Description = "",
State = "unassigned", Articy_Id = "0x010000000000011F", Technical_Name = "FFr_1609C481", reward = "myrrh",
Entry_1_State = "active", Entry_1 = "This is entry number 1.", Entry_Count = 1, })
In your example the State's value isn't wrapped in quotes ( " ):
State = unassigned
whereas in the second example, it's in quotes:
State = "unassigned"
In your example, State is set to the value of the Lua variable named unassigned. Since there's no variable by this name, State is assigned nil. In the second example, State is set to the string "unassigned", which is what's supposed to happen.
In articy:draft, I set up my State (and Entry_1_State) properties as Dropdowns. How are yours set up?
What version of articy:draft are you using?
I still have an update coming out for the articy converter that addresses two issues:
- When converting dropdowns as strings (rather than index numbers, which was the only option before), the converter was off by one.
- Condition nodes with more than one true/false output only converted the first true and first false connection.
If there's another issue with quest states, I'd like to get that into the update, too.