Add Player Dialogue Text to Subtitle Panel of NPC?

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LordDz
Posts: 1
Joined: Wed Jan 05, 2022 3:19 pm

Add Player Dialogue Text to Subtitle Panel of NPC?

Post by LordDz »

Hey folks, I recently bought the Dialogue System package and it seems like it will fit our project perfectly.

But I've run into an issue, I'm making a system where the npc and players talks to each other and it appends the text on the list so you can see previous spoken sentences.

It works perfectly for the NPC, but I also would like to have the player sentences added to the same panel.
So that I can use the Menu Text for the player and then have the Dialogue Text be applied to the NPC subtitle panel.

But I've googled and tried finding it in the documentation but I've found no answer to it.
Is this supported by default or do I have to go deep into the code and fix it myself? :)

I did find a solution where I could have a "player" actor npc after each dialogue choice, which would then just say the Dialogue text. But, it would make the dialogue system harder for our writers to use.

Thanks :)
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Add Player Dialogue Text to Subtitle Panel of NPC?

Post by Tony Li »

Hi,

Thanks for using the Dialogue System!

Inspect the Dialogue Manager GameObject. Tick Display Settings > Subtitle Settings > Show PC Subtitles During Line, and untick Skip PC Subtitle After Response Menu.
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