Assign multiple portrait images to the subtitle panel?

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mamaga2874
Posts: 2
Joined: Wed Jan 05, 2022 4:21 am

Assign multiple portrait images to the subtitle panel?

Post by mamaga2874 »

Hey there,

I haven't been able to find a solution here yet; maybe someone can help me a little:

Is it possible to assign multiple portrait images in the standard UI subtitle panel? To put my question in concrete terms: I would like to use one portrait slot for the body of each actor and the other for different facial expressions.

Thank you!
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Tony Li
Posts: 22154
Joined: Thu Jul 18, 2013 1:27 pm

Re: Assign multiple portrait images to the subtitle panel?

Post by Tony Li »

Hi,

Here are two ways you could do this:

1. With a bit of scripting: Make a subclass of StandardUISubtitlePanel. Override SetContent() and SetPortraitImage(). You could, for example:
  • In the Dialogue Editor, set the actor's portrait 1 to the base body image.
  • Set portraits 2+ to the facial expression images.
  • Use [pic=#] markup tags or SetPortrait() sequencer commands to set the portrait to 2+.
  • Add a child UI Image to the subtitle panel's Portrait Image.
  • In your subclass's SetContent(), set the Portrait Image's sprite to the base body image.
  • In SetPortraitImage(), set the child Image to whatever sprite (facial expression) is passed to it.
If you need a hand with that, let me know. Roughly, the script would look like:
Example without error checking for brevity

Code: Select all

public class MySubtitlePanel : StandardUISubtitlePanel
{
    public override void SetContent(Subtitle subtitle)
    {
        var actor = DialogueManager.masterDatabase.GetActor(subtitle.speakerInfo.id);
        portraitImage.sprite = actor.GetPortraitSprite(); // Set the base body image.
        base.SetContent(subtitle);
    }
    
    protected override void SetPortraitImage(Sprite sprite)
    { // Set face sprite:
        portraitImage.transform.GetChild(0).GetComponent<Image>().sprite = sprite;
    }
}
2. Or set up animated portraits.
mamaga2874
Posts: 2
Joined: Wed Jan 05, 2022 4:21 am

Re: Assign multiple portrait images to the subtitle panel?

Post by mamaga2874 »

Hello,

first off, thank you for your helpful answer. I followed your first suggestion, which works perfectly with the markup tags. To have the expression stay over a longer period of time, I decided to use the SetPortrait() sequencer command. But now I am facing problems doing so.

As I am using SetPortrait() sequencer, the given portrait (facial expression) replaces the base body image of the following dialog entries.
Attachments
SetPortrait.png
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User avatar
Tony Li
Posts: 22154
Joined: Thu Jul 18, 2013 1:27 pm

Re: Assign multiple portrait images to the subtitle panel?

Post by Tony Li »

Hi,

You'll either need to:

1. Write a custom sequencer command that implements code similar to SetPortait() but changes the face image,

2. Or use animated portraits.

This kind of setup usually uses animated portraits, so I suggest investigating that option. Your portrait animations can change the sprite that is assigned to the facial expression image.
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