Right now I have a continue button logic that works even if the subtitle panel is closed as I want. My main issue is that if the first dialogue played doesn't have text, the panel is not set as focused and the continue button doesn't show.
//this never happens
Code: Select all
// Focus the panel and show the subtitle:
m_focusedPanel = panel;
Code: Select all
public override void ShowContinueButton()
{
if (m_focusedPanel != null) m_focusedPanel.ShowContinueButton();
}
thanks