Changing supported languages

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chloenow
Posts: 2
Joined: Fri Dec 10, 2021 8:08 pm

Changing supported languages

Post by chloenow »

We've not set up any localization as we don't have the bandwidth for it right now, but our app is showing up as supporting "English, Catalan, French, German, Japanese, Korean, Simplified Chinese, Spanish" in the appstore. We've been told by Unity Cloud Build support that this is likely coming from a third party plugin and it seems the dialogue system is the only thing in our app that pertains to localization. Is this likely coming from this system (I assume so) and if so how can we make it display only English as a supported language?
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Tony Li
Posts: 22154
Joined: Thu Jul 18, 2013 1:27 pm

Re: Changing supported languages

Post by Tony Li »

Hi,

No, that's not coming from the Dialogue System. Even if someone added languages to a dialogue database asset, that information isn't broadcast in any way that Unity Cloud Build would recognize it. It's only internal to the dialogue database.

Did someone perhaps import Unity's Localization package via the Package Manager window?

Or, if the app is showing up as supporting those languages on an app store, did someone on your team perhaps configure the app store page with those languages?
chloenow
Posts: 2
Joined: Fri Dec 10, 2021 8:08 pm

Re: Changing supported languages

Post by chloenow »

The appstore doesn't seem to let you control what languages you support, and we do not have the localization package in our project. The only thing in the project that references any sort of localization seems to be the Dialogue System. If it's not setting any build settings, etc, for it though, I'll keep searching elsewhere for why we're getting this effect. Thank you.
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Tony Li
Posts: 22154
Joined: Thu Jul 18, 2013 1:27 pm

Re: Changing supported languages

Post by Tony Li »

If you absolutely can't find the culprit, feel free to send a reproduction project to tony (at) pixelcrushers.com. Something might jump out at me.
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