Complete main menu solution

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Complete main menu solution

Post by hrohibil »

Hello

I really like the look and integration of the Easy Main menu, but unfortunately it seems abandoned and unsupported..

Do you recommend any main menu system that works nicely with Dialogue System and also invector shooter template?



Thank you
User avatar
Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Complete main menu solution

Post by Tony Li »

Hi,

Some devs use the free Menu Framework addon that's available on the Dialogue System Extras page. It doesn't include fancy images like EMM does, but you'd replace those images with your own anyway.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: Complete main menu solution

Post by hrohibil »

Sometimes my mouse coursor is gone so i cant use the menu? I can only press the backspace to get back into the game.

EDIT:
I also unticked the control mouse but still same issue.
It seem like it happened after I have pressed the ai key to open the inventory.
Because I noticed when I switch from inventory by pressing I key to close it down and my menu is open then for a split second the buttons are selectable, like a glitch.
Please advice Tony
User avatar
Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Complete main menu solution

Post by Tony Li »

Hi,

Add a 'Show Cursor On Enable' component to the Menu System's Pause Panel GameObject.

Invector normally keeps the cursor hidden. This component allows the Menu System's Pause Panel to show it.
hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: Complete main menu solution

Post by hrohibil »

Tony I said before I say it again..
You are the man:

It worked:

I am using the menu framework.
It seems like it has all the needed features I need.

Now I want to customise the layout so it fits my game. Panels, buttons, etc..

I think it’s pretty adjustable.

SIDENOTE:
This asset could easily been two asset, one for the dialogue and one for the save. How come you choose the combo path?
We are very grateful for this..

I would pay for the support alone..

Br Hamid
User avatar
Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Complete main menu solution

Post by Tony Li »

Thanks! The save system is actually available separately (in the Save System for Opsive Controllers, Save System for RFPSP, etc.). But it's important to be able to save the state of the Dialogue System (variables, quests), so it's also included in the Dialogue System.

Have fun customizing your layout!
Post Reply