Unskipable sequence issue

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igorsandman
Posts: 35
Joined: Fri Jul 09, 2021 9:50 am

Unskipable sequence issue

Post by igorsandman »

Hi,
I'm having an issue with my sequences.
I have a dialogue made of several entries that leads to an entry dedicated to a sequence where I move around characters and so on. That sequence then leads to another series of dialogues.
It's structured like this:
dialogue_system_unkipable_sequence.jpg
dialogue_system_unkipable_sequence.jpg (41.75 KiB) Viewed 207 times
The sequence entry is setup to prevent the player from skipping as follows:

Code: Select all

required SetContinueMode(false);

required SetActive(CS Cove Music Fader,true);
required MoveTo(CS Cove 1 White Head Target 1, White Head,4);
required SetActive(CS Cove Music Fader,false)@5;

required MoveTo(CS Cove 1 Camera Target 2, CS Cove 1 Camera Tracker,5)@4;
required MoveTo(CS Cove 1 White Head Target 2, White Head,3)@4;

required AnimatorPlay(Flip,speaker)@7;
required AnimatorPlay(Flip,listener)@7;

required MoveTo(CS Cove 1 White Head Target 3, White Head,3)@7;
required MoveTo(CS Cove 1 White Head Target 4, White Head,2)@10;

required SetContinueMode(true)@15;
Continue()@15;
(The actual sequence doesn't matter. What's important here is the setcontinuemode calls and the continue. All my sequences have the same issue.)

When I let the dialogue enter the sequence entry, it works as intended, meaning I can't skip it until it's over. But if I mash continue before entering that entry, it gets skipped right away. I can't figure out what's causing this.
I tried playing around with Min Subtitle Seconds but it doesn't seem to have any effect. My regular dialogues can be skipped right away. Maybe I misconfigured it and that's what is causing th issue.

Any idea what's could be causing this issue?

EDIT: quick note: I'm using Bubble as template and Rewired for my inputs.
User avatar
Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: Unskipable sequence issue

Post by Tony Li »

Hi,

Are you on the latest version of the Dialogue System? (Version 2.2.21 at the time of this reply.)

If so, and if it's still happening, we can take two approaches:

1. If you need to just get it working, try moving the first sequencer command (required SetContinueMode(false)) to the end of the previous node's sequence:

Code: Select all

{{default}};
required SetContinueMode(false)@Message(Forever); // Set continue mode false after player clicks continue.
2. Otherwise, please send a reproduction project to tony (at) pixelcrushers.com and include the steps I should follow to try to reproduce the issue.
igorsandman
Posts: 35
Joined: Fri Jul 09, 2021 9:50 am

Re: Unskipable sequence issue

Post by igorsandman »

Hi,
The fix didn't work. I sent you an email.
Thanks
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