You helped me a little while back setting up a custom SMS Dialogue UI which I was very grateful for, and I'm back with a new question.
I was wondering if you could help me with a basic setup for handling multiple asynchronous conversations happening at a delay. I'm looking to model the behavior of a texting on a phone, where you can be texting multiple people at once, the responses are on a delay. Between delays you can enter/exit other conversations, or go off and do something entirely different. But when the delay on a response is up, the player's phone will receive a prompt that will place them back into that particular conversation.
So I think the main behaviors I'm looking for are:
1. Having a setup where the dialogue system is keeping track of various conversations with responses from NPCs on delays from anywhere between a couple seconds and a couple minutes.
2. Knowing when a response from an NPC is ready, so I can call the prompt which will guide them back to that conversation.
Thanks so much in advance for any guidance you have in setting up a template that handles this
