issue with tutorial Dialogue System for Unity 2.x Triggers & Interaction

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oldmantom
Posts: 14
Joined: Thu Aug 08, 2019 9:03 am

issue with tutorial Dialogue System for Unity 2.x Triggers & Interaction

Post by oldmantom »

Hi Support,

I've gone through three videos, the quick start, the conversations conditions and barks flawlessly. I am working through the triggers and interactions video but am stuck at testing the first bark from Box1. When CharacterRobotBoy walks up to Box1, nothing happens; Box1 should bark "Hello!". I'm running unity 2020.3.20f1 LTS, Dialogue System 2.2.21 on a Mac.

I've checked and rechecked, attached captures of inspector for Box1. Help is appreciated. Thank you!

Tom
Screen Shot 2021-10-11 at 12.53.04 PM.png
Screen Shot 2021-10-11 at 12.53.04 PM.png (683.03 KiB) Viewed 371 times
Screen Shot 2021-10-11 at 12.53.15 PM.png
Screen Shot 2021-10-11 at 12.53.15 PM.png (221.68 KiB) Viewed 371 times
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: issue with tutorial Dialogue System for Unity 2.x Triggers & Interaction

Post by Tony Li »

Hi,

Make sure you've enabled the Dialogue System's 2D support by ticking the Welcome Window's USE_PHYSICS2D checkbox.

If that doesn't fix it, you may need to add Rigidbody2D components to the player and box to get the physics system to recognize physics collisions. You can set them to Kinematic so they're included in the simulation (e.g., gravity).
oldmantom
Posts: 14
Joined: Thu Aug 08, 2019 9:03 am

Re: issue with tutorial Dialogue System for Unity 2.x Triggers & Interaction

Post by oldmantom »

Thank you Tony!!!! I knew it had to be something simple. That worked.
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Tony Li
Posts: 21981
Joined: Thu Jul 18, 2013 1:27 pm

Re: issue with tutorial Dialogue System for Unity 2.x Triggers & Interaction

Post by Tony Li »

Happy to help!
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