Hello,
I am using this SCENE_EVENT actor to place some scene events without showing the dialogue panel.
When I export the script into CSV or any other formats (ChatMapper etc), I hope to ignore this specific actor.
Is there a way to do it? If not, which part of the code should I modify to get this job done?
Thank you!!!
ignoring specific actor when exporting database
Re: ignoring specific actor when exporting database
Hi,
Why do you want to ignore the actor?
Why do you want to ignore the actor?
Re: ignoring specific actor when exporting database
The SCENE_EVENT is not going to have any "dialogue" output for the game - it's literally scene event that does not have any dialogues but have sequences of divided actions (look, camera control, other scene related control during the dialogue.).\ So I want to give a clean exported script/CSV data etc to translators and voice actors. I worry that those scene event dialogues will confuse them since there are a LOT of dialogues in my game.
Re: ignoring specific actor when exporting database
Hi,
There's no provision for that, but after using Localization Export/Import to export CSV files, you could open the CSV files and remove the SCENE_EVENT rows before sending them to the translators.
Or you could rename the SCENE_EVENT actor to something like DO_NOT_TRANSLATE. This way the translators will know not to translate those lines.
But shouldn't those lines be empty anyway (i.e., Dialogue Text empty)?
There's no provision for that, but after using Localization Export/Import to export CSV files, you could open the CSV files and remove the SCENE_EVENT rows before sending them to the translators.
Or you could rename the SCENE_EVENT actor to something like DO_NOT_TRANSLATE. This way the translators will know not to translate those lines.
But shouldn't those lines be empty anyway (i.e., Dialogue Text empty)?
Re: ignoring specific actor when exporting database
Ah, that might work
If I make those SCENE_EVENT dialogue section text to be empty, it behaved a bit weirdly where it briefly showed the dialogue window and disappear. So far, it was working fine with "any text" in there to properly pass through them so I didn't bother much!
If I make those SCENE_EVENT dialogue section text to be empty, it behaved a bit weirdly where it briefly showed the dialogue window and disappear. So far, it was working fine with "any text" in there to properly pass through them so I didn't bother much!