Bolt's migration into Visual Scripting error

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bohemian pulp
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Joined: Wed Apr 21, 2021 7:01 am

Bolt's migration into Visual Scripting error

Post by bohemian pulp »

Hello, I migrated from Bolt to, how Unity now calls it, Visual Scripting and got this error:

Assets\Pixel Crushers\Dialogue System\Third Party Support\Bolt Support\DialogueSystemBoltCustomEvents.cs(19,13): error CS0103: The name 'Bolt' does not exist in the current context

Is there an easy fix? Or should I backtrack?
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Tony Li
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Re: Bolt's migration into Visual Scripting error

Post by Tony Li »

I wasn't aware that Unity had rebranded Bolt as Visual Scripting. Where I can find the new Visual Scripting package?
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bohemian pulp
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Re: Bolt's migration into Visual Scripting error

Post by bohemian pulp »

Sorry for the super-late reply. I forgot I asked this so much that I googled out my own question :D
The visual scripting is now under Package Manager > Unity Registry > Visual Scripting
Everything works perfectly except the BoltEvent() conversation Script. Generally, Third Party Support>Bolt Support creates compile errors.

EDIT:
I figured out the new Events>Scene Event thing, so it pretty much fixes everything.
Creator of "Let Bions be bygones"
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Tony Li
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Re: Bolt's migration into Visual Scripting error

Post by Tony Li »

Updates to the new Visual Scripting package are on the roadmap. If you notice any other issues or have any feature suggestions, just let me know.
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bohemian pulp
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Re: Bolt's migration into Visual Scripting error

Post by bohemian pulp »

Sure! But with the Scene Event option, I guess it's not very urgent, it should cover it.
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